Showing posts with label displacement mapping. Show all posts
Showing posts with label displacement mapping. Show all posts
Monday, April 7, 2014
Blender Displacement Mapping
For a long time I always wondered how artists retained so much detail in their 3D renderings. How could they get small nuances to render and display as photo realistic. The answer is displacement mapping. Adding a grey scale image into the displacement channel will render true texture with lifelike modeling.
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